http://www.usscouts.org/advance/Documents.asp WebApr 5, 2024 · Discussing Troops in Pathfinder 2nd edition.WANT TO SKIP AHEAD?00:00 Introduction00:26 Troops01:05 Troop Size02:35 Damaging Troops04:28 Non-damaging Effects0...
Cultist Troop - Monsters - Archives of Nethys: Pathfinder RPG …
WebTroop, Cultist Troop A band of violet-skinned elves raises their hands high as vile magic swirls in the air above them. Cultist Troop CR 11 Source Bestiary 6 pg. 266 XP 12,800 CE Medium humanoid (elf, troop) Init +9; Senses darkvision 120 ft.; Perception +22 Defense AC 21, touch 16, flat-footed 15 (+5 armor, +5 Dex, +1 dodge) WebMar 12, 2024 · Take the attack of the base type: Zombie Slam +4 (1d6+4) Give the troop four times as many attacks, with +4 to hit, each doing double damage. (This is roughly as dangerous as 16 regular attacks.) Troop of Zombies: Slam +8/+8/+8/+8 (2d6+8) Uncoordinated: Can't attack any one target more than twice per round; will always divide … borton chart
How do you "design" a troop? : r/Pathfinder_RPG - Reddit
WebCultist Creature 1. Melee dagger +7 [ +3/-1] ( agile, versatile S ), Damage 1d4+4 piercingRanged dagger +6 [ +2/-2] ( agile, thrown 10 feet, versatile S ), Damage 1d4+4 piercingFanatical Frenzy Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute. WebSpeed 25 feet; troop movement Fire Crossbows! The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 3d8 piercing damage (DC 19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst. WebTroop is a subtype not a template, that means you have to make it like a single creature, what it consists of only comes into play much later in the process. You have a part of 6 x 2nd level characters, that gives you an APL of 3 (2 for average level +1 for 6 members). have the body that men can only dream of