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glsl - Rendering to texture and reading from the same texture …
WebThis chapter explains how to implement a real-time atmospheric scattering algorithm entirely on the GPU using the methods described in Nishita et al. 1993. Figure 16-1 shows screenshots from the scattering demo included … WebRendered very efficiently with OpenGL and GLSL, positioned correctly based on earth location and date/time. The sky color is implemented with a 1D texture, so color is the same in all directions. The sun is a texture … hercules gs401bb
Java 如何运行大气采样?_Java_Comet_Atmosphere - 多多扣
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